
Why do films based on games always, well, suck? Game narrative might not be on the Tolstoy level, but even when they've clearly been tacked on in the final few months of development, the potential for great cinematic moments is there. So what's Hollywood's problem?
Scriptwriter Jordan Mechner was responsible for the first complete script of the recent (and, arguably, god awful) Prince of Persia: The Sands of Time film, and he's throwing it out there for your judgment.
In a blog post on his website, Mechner is coolly neutral about his decision to post the 2005 script, stating simply that he is often asked how closely the film follows his original work.
Unlike Mechner, we don't have to work with Hollywood, and can enter into wild speculation as to how this promising film ended up with a
Metacritic score of 50, despite nominally being based on one of the most intriguing game stories of the last decade. But we'll leave it to you; grab the
.pdf here and have a virtual flick through. Some of the changes may surprise you, while others may leave you cynically vindicated.
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