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Jordan Mechner:
QUESTION: What were your feelings when you finally saw the film?
JORDAN MECHNER: Firstly the original Prince Of Persia was a character 40 pixels high on the Apple II screen, running and jumping. The technology at the time was quite primitive, I think in my mind I imagined a much grander spectacle, and to see Jake [Gyllenhaal] in the best shape of his life running around the rooftops of Morocco and doing parkour and all this stuff was more than I could imagine.
QUESTION: What initially drew you to the setting of Ancient Persia? And how does that culture and mythology inspire you?
Mechner: “I was inspired 25 years ago to make the game really by the tales of the Arabian Nights, and by old Persian legends like the Shahnameh, the Persian Book of Kings. And also those great old Hollywood swashbuckling movies like the 1940 Thief of Baghdad, by Alexander Korda. As a kid I must have heard those stories, the storybook versions are in all of our cultural DNA. We know of that world without really knowing exactly where or when we first heard it.
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