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Guinness asked gamers to vote for the top 50 video game characters of all time, so if your favorite character is not represented in this list you probably should have voted harder. More than 13,000 gamers cast their vote at the Guinness World Records Gamer's Edition website in order to create this list, and it ended up pretty much as one would have expected. Mario, Link, and Master Chief top the rankings, with very few surprises popping up in the remaining 47. I would not have expected Eddie Riggs from Brutal Legend to make the list, for instance, and Naruto doesn't seem like he should count.

Nintendo's penchant for creating memorable characters shines through, with 11 entries coming from the house that Mario built. Of course Luigi is not one of those 11. Everyone hates Luigi. Check out the full list below to see if your favorites made the cut.

1. Mario (Donkey Kong, Nintendo, 1981)
2. Link (The Legend of Zelda, Nintendo, 1986)
3. Master Chief (Halo: Combat Evolved, Microsoft, 2001)
4. Solid Snake (Metal Gear, Konami, 1987)
5. Cloud Strife (Final Fantasy VII, Square, 1997)
6. PAC-Man (PAC-Man, Namco, 1980)
7. Lara Croft (Tomb Raider, Eidos 1996)

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Why do films based on games always, well, suck? Game narrative might not be on the Tolstoy level, but even when they've clearly been tacked on in the final few months of development, the potential for great cinematic moments is there. So what's Hollywood's problem?

Scriptwriter Jordan Mechner was responsible for the first complete script of the recent (and, arguably, god awful) Prince of Persia: The Sands of Time film, and he's throwing it out there for your judgment. In a blog post on his website, Mechner is coolly neutral about his decision to post the 2005 script, stating simply that he is often asked how closely the film follows his original work.

Unlike Mechner, we don't have to work with Hollywood, and can enter into wild speculation as to how this promising film ended up with a Metacritic score of 50, despite nominally being based on one of the most intriguing game stories of the last decade. But we'll leave it to you; grab the .pdf here and have a virtual flick through. Some of the changes may surprise you, while others may leave you cynically vindicated.

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Jordan Mechner:

QUESTION: What were your feelings when you finally saw the film?
Firstly the original Prince Of Persia was a character 40 pixels high on the Apple II screen, running and jumping. The technology at the time was quite primitive, I think in my mind I imagined a much grander spectacle, and to see Jake [Gyllenhaal] in the best shape of his life running around the rooftops of Morocco and doing parkour and all this stuff was more than I could imagine.

QUESTION: What initially drew you to the setting of Ancient Persia? And how does that culture and mythology inspire you?
“I was inspired 25 years ago to make the game really by the tales of the Arabian Nights, and by old Persian legends like the Shahnameh, the Persian Book of Kings. And also those great old Hollywood swashbuckling movies like the 1940 Thief of Baghdad, by Alexander Korda. As a kid I must have heard those stories, the storybook versions are in all of our cultural DNA. We know of that world without really knowing exactly where or when we first heard it.

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Author, screenwriter and video game designer Jordan Mechner, best known as the creator of the Prince of Persia franchise, will be a keynote speaker at the IN 2010 conference, taking place from September 12-14 at the Carlu in Toronto, Interactive Ontario has announced.

U.S.-based Mechner became the first game creator to successfully adapt his own work as a feature film screenwriter with Disney's Prince of Persia: The Sands of Time.

Produced by Jerry Bruckheimer, directed by Mike Newell and starring Jake Gyllenhaal, Gemma Arterton, Sir Ben Kingsley, and Alfred Molina, Prince of Persia was the #1 movie in the world for its first two weeks of release in May 2010, and is the world's highest-grossing video game adaptation ever.

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