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Oh, videogames, how we love your stories that lift up our spirit and at the same time let us beam it down to the ground by means of an ion cannon. One could say the Writers Guild of America acknowledges this with its announcement for the 2011 WGA Awards nominees for videogame writing, a category that first appeared in 2008.

Then again, this year's nominees are: Assassin's Creed: Brotherhood, Fallout: New Vegas, God of War III, Prince of Persia: The Forgotten Sands, Singularity and Star Wars: The Force Unleashed II. You have to keep in mind that this is based on submitted scripts for videogames -- not on actual in-game writing analysis or whatnot -- but even so, some of these titles seem like odd choices, to say the least.

Here's the full list of credits for each nominee:
  • Assassin's Creed: Brotherhood, Story by Patrice Desilets, Jeffrey Yohalem, Corey May; Lead Script Writer: Jeffrey Yohalem; Script Writers: Ethan Petty, Nicholas Grimwood, Matt Turner; Ubisoft
  • Fallout: New Vegas, Creative Design Lead/Lead Writer: John Gonzalez; Writers: Chris Avellone, Eric Fenstermaker, Travis Stout; Additional Writing: Tess Treadwell, George Ziets, Jason Bergman, Nick Breckon, Matt Grandstaff, Will Noble, Andrew Scharf; Bethesda Softworks
  • God of War III, Written by Marianne Krawcyzk; Additional Writing by Stig Asmussen, Ariel Lawrence, William Weissbaum; Sony Computer Entertainment
  • Prince of Persia: The Forgotten Sands, Writer: Benjamin McCaw; Story Dialogue Editor: Marianne Krawczyk; Ubisoft
  • Singularity, Written by Marc Guggenheim, Lindsey Allen, Emily Silver; Additional Story and Writing: Jason Henderson, Adam Foshko, Michael Cassutt; Story and Script Consultant: Adam Foshko; Activision
  • Star Wars: The Force Unleashed II, Executive Producer-Writer: Haden Blackman; In-Game Script: David Collins, John Stafford, Cameron Suey; Additional Writing: Tid Cooney, Ian Dominguez, Tony Rowe; LucasArts

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While the Wii might not be doing too well in the market (with titles mostly focusing on family and group interaction games); it’s not a console that you can actually overlook. Sure it did great in 2009, and sure it does ok now, but with the PSMove and Microsoft’s Kinect slated to release soon, Wii is definitely going to have a lot of competition soon. The point over here is, the Wii is a great console to have, especially during those family get-togethers and birthday parties!

So here’s some games that have been good on Wii. These games are not meant for groups only, but can also be played all by yourself.

Prince Of Persia: The Forgotten Sands
The title for Wii owners to be proud of. Ubisoft’s second title in the POP series for the Wii, The Forgotten Sands is a revival for the Prince Of Persia and a good one at that. Even though there has been a lot of criticism regarding the camera angles and combat sequences. It still deserves to be on our list for its graphics and gameplay, and also for Wii owners who are Prince Of Persia fans!

Wasn't there a rumor or something that stated you could play as the Djinn in the Wii version of The Forgotten Sands?

weber_dubois22: (AllisonxJoe)
[personal profile] weber_dubois22
They were among the most anticipated titles of the year, yet according to new US sales data, all sold less than 200,000 copies in their month of release...

You may have noticed that the market research firm NPD Group has just released its list of US video game sales figures from May. While Rockstar's western adventure Red Dead Redemption lassoed 1.51 million passing gamers, Bizarre Creations' high octane racer Blur, Remedy's survival horror romp, Alan Wake and Ubisoft's athletic epic Prince of Persia: Forbidden Sands all sold less than 200,000 copies – some of them considerably less. According to trade news source MCV, Blur shifted just 31,000 copies in its first five days on American shelves, despite a big marketing push from publisher Activision, which saw the game as its Call of Duty for driving sims.

It's not as if these were awful titles. Blur has a Metacritic average of 82, Alan Wake is on 83 and PoP: Forgotten Sands does okay on 75. They were also given plenty of favourable pre-release coverage in the specialist press – you'd be hard-pushed to find a 'most anticipated games of 2010' list that didn't contain Alan Wake, and many had Blur and PoP in there too. They've also been produced by well-known development teams boasting plenty of cache with gamers.

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weber_dubois22: (Allison Dubois)
[personal profile] weber_dubois22

A double dose of Prince of Persia is quite a lot to take in at one time with both a major motion picture and home video game hitting within the same period of time. Prince of Persia: The Sands of Time hits theaters this Friday which coincides with the release of the Prince of Persia Forgotten Sands game that just launched last week.

Even though there is plenty of Prince of Persia to take in right now, Ubisoft vows that they are nowhere near done with the franchise. In an interview with Industry Gamers, Graeme Jennings, producer of The Forgotten Sands sat down to discuss the future of the franchise.

When asked about the ‘Sands of Time’ trilogy, Jennings said: “We always planned to return to the Sands of Time Trilogy. In fact we started development onThe Forgotten Sands about two years ago while the 2008 version of Prince of Persia was still in production. This does not mean we cannot have other stories under the Prince of Persia name like we did in 2008. The great thing about 1,001 Arabian Nights is the ability to tell different stories about different people.” That certainly sounds like we will be seeing more Prince of Persia, and likely more often than usually thought. If you’ve checked out the latest Prince of Persia game, let us know in the comments below.

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[personal profile] weber_dubois22

Prince of Persia: The Forgotten Sands has released for consoles, and Ubisoft is already releasing some free in-game goodies for players. The company has announced that two free skins are available for Xbox 360, PlayStation 3 and PC owners.

The first skin is of Ezio, a character from Assassin’s Creed 2.You can access the Ezio skin by connecting while in-game to Uplay Win, Ubisoft’s online universe that allows gamers to purchase items, find help, share content, or win Ubisoft exclusives. Uplay exclusives are retrieved based upon units earned in different Ubisoft games, by accomplishing different actions. These two new skins however, will cost you nothing.

Players of The Forgotten Sands can access a free special second skin of Malik, the Prince’s brother, by texting PRINCE to 44144 (standard rates may apply). Another reward accessible through Uplay Win includes a special time attack arena mode. For more information about the UPlay service, or the free content available, visit Ubisoft’s UPlay website.



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